Dinosaur Tribal – EDH MTG deck!

It’s been a long old year not really being able to play paper Magic, and it sucked! With places starting to open back up in the UK mid April, I’ve found this to be the perfect time to go through my EDH decks and re-familiarise myself with my cards before clashing against friends.

My absolute favourite EDH deck that I’ve made is my cherished Dinosaur Tribal deck. The aim of the game when playing this creature heavy deck is to ramp hard early game, get those big dinosaurs out and start swinging for the damage before others can. With some nice instant and sorcery cards sprinkled in too so there’s options for dealing with pesky blue players who don’t want us to have fun.

It’s by no means the most powerful deck that I’ve had the pleasure of making. Sometimes there are problems with card draw – I’ve been sat a few times thinking that okay I’ve got a 4 land hand start of the game I’ll keep, it’s bound to be work well for me to have more mana at the beginning! Wrong, wrong, wrong. I was sat there for many turns just not getting what I needed to get the ball rolling and I couldn’t ramp like I wanted to.

With this in mind, there have been quite a few changes since when this deck was first concocted, and I believe I’ve managed to squeeze in quite a few cards which have saved me from experiencing this frustration again.

So here it is, my beloved Dinosaurs! A full card deck list can be found here, but here is a quick snippet of the deck list.

My deck has the options of 2 commanders which I swap out depending on the kind of decks that I’m playing against (I’ll go into a bit more detail about the pros & cons below).

It also has:

  • 24 creatures
  • 15 sorcery cards
  • 8 enchantments
  • 1 planeswalker
  • 7 artifiacts
  • 10 instants
  • and 33 lands

As indicated in these nifty pie charts, the deck is mostly in the green mana base, dipping toes in red and white as needed.

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